In this workshop i became familiar with how to make a quick stop motion animation. I created an animation by simply moving an object slightly, taking a photograph, moving the object more, taking a photograph and so on. As you can imagine there are either 12, 25 or 36 frames per second, so many photos had to be taken. Once we did this we put it into a quick time movie. The animations i produced were based on a very simple and crude story using the objects we had around us. Even though the animations were very crude, they got the story across clearly and made quite humorous short animations. Here are my outcomes below.
The animation above was based on a creature chasing a man, catching the man, and carrying him away with the man in his mouth. Not the best of stories but i was very limited to the objects i could use and the amount of time i had to produce this.
This animation is based on a simple story of a man climbing up on his horse, the horse walking away, bucking and the man falling backwards off the horse. Once again very crude but a very simple way in how to learn this method i could potentially use for my animation.
I found this method very easy to use and it proved to be the quickest way of producing an animation. I will consider this as one of my options but with the story i have in mind, it may not be the most suitable method to use.
Cell Drawing workshop
In this workshop we worked in pairs and we had to create little characters as a quick exercise.
Here are some of my quickly drawn characters...
Then we had to get into pairs and produce a 3 second cell animation at 12 frames per second. We combined our 2 characters and came up with a short story.. Beginning, Middle and End. Then added key frames in between. When we knew what we wanted to do, we get cracking with producing our 36 key frames.
My story consists of a robot and an elephant. The elephant is sad and lonely until the robot comes along, they make friends by the robot shaking the elephants trunk and then they are both very happy. A very short crude story but it helped very much in understanding the idea of cell drawing and exactly what it involved. Below is the link to our 3 second animation once all of the frames were scanned in and uploaded onto the computer.
I really enjoyed doing this exercise, it was very time consuming but the outcome was pretty pleasing. I am tempted to use cell animation for my final animation.
Resolution
In this workshop we got taught that we had to set our resolution to 72dpi, if not then the resolution would be too high and it could cause problems later on. Usually the dpi is 300. Setting the res as 72dpi makes the file/image more manageable.
Rayogram workshop
In this workshop i learnt how to make rayograms.
I found the workshop very interesting because i never knew how photos were made in this way, however i found it totally irrelevant to my work.
Firstly before we could make an actual photograph we had to do a test strip to see which amount of light exposure was most appropriate. To do this we placed objects to be photographed underneath the cameras, some of the settings on the camera had to be haltered depending on the effect we wanted. We then covered bit by bit the object exposing each section to more light. Once this was done we put it through the machine, following certain rules so that the machine didn't breakdown. Once the photograph was ready we could then choose from the test strip the best suited time to be exposed to light.
We then went on to producing the bigger photograph.
(here is my test trip)
As you can see from my test strip, as you go from left to right the beads become more cleared, then eventually more transparent. I prefer the beads to the right of the image because they look more detailed and more interesting.